Magic the Gathering is a game that uses cards to cast spells, summon creatures and steal life points. Everything you need to start is here, so let’s review the basics! First, let’s look at the different types of cards in your deck. You have lands, which you can use to cast spells, and spells of five different colors: red, blue, green, white black, each with their own flavor.
Quick Rundown of MTG
Magic the Gathering is a card game that uses cards to cast spells, summon creatures and steal life points. You have a deck of cards, each with a unique effect. You cast spells with the cards in your hand, summon creatures with the cards in your hand, and steal life points with the cards in your hand!
Magic the Gathering also has some other stuff. You can toss an angry bird at your opponent, summon a ball of fire, or play cards to get more cards in your hand! And that’s just the beginning. If you’d like some practice, MTG Arena is free to play.
Let’s review the basics!
You’ll need a deck of Magic cards to start playing. You can find these at your local game store or order them online. If you’re just starting out and don’t have money for cards yet, that’s okay! There are many free ways to play MTG. The most common way is a casual kitchen table format called Commander (or EDH).
Once you’ve got your cards, there are three main things you need to know:
Each player starts with 20 life points. Players draw seven new cards from their library each turn and then get one opportunity to cast sorcery spells or summon creatures onto the battlefield. Creatures attack other creatures in between turns until one player runs out of life points; whoever survives wins!
Types of Cards in Magic the Gathering
The first thing you’ll want to do is take a look at the different types of cards in your deck. There are five primary types: lands, spells, creatures, artifacts, and enchantments.
Land cards are found on the top left corner of the card (if it’s upright). These allow you to tap them and gain mana that can be used for other cards like spells.
Spells are used to casting onto the battlefield or opponent. They usually have a casting cost shown on their type line (the top part of the card). Spells can also target players or creatures and have an effect that lasts after they’ve been played, such as an aura enchantment that attaches itself to another permanent-like creature or land.
How to win?
Firstly, you have lands, which you can use to cast spells. Secondly, there are spells of five colors: red, blue, green, white, and black. Each color has its own flavor and unique spell effects. So far, so good?
Logically, you can win by reducing your opponent’s life points to 0. You can do this by playing cards that deal damage to your opponent and, if you’re playing a creature deck, by attacking with creatures. Also, you can win by reducing your opponent’s life points to 0 with a spell (such as Lightning Bolt). Or alternatively, play an enchantment that causes the game to end immediately if the enchanted player loses all their life points (such as City in a Bottle). Green is the color of untamed nature. It is represented by many creatures, from bears and wolves to wild boars and nymphs. Green’s most basic strategy is to overwhelm its enemies with sheer numbers. They grow quickly, making them formidable in the early game start: Red cards are for attacking, burning, and destruction. Blue cards have a lot of control effects: drawing cards, countering spells, and locking down other players’ boards with creatures that tap to prevent them from attacking. Green is the color of big creatures, mana acceleration (playing extra lands each turn), and pumping up your team. White has many enchantments (permanent spells that usually give creatures bonuses), life gain, and high-quality creatures.
Your goal is to get your opponent down to zero life points
So, you play Magic the Gathering by building a deck of 60 cards, which are divided into 5 types: Lands (which provide mana), Creatures (which attack or defend you), Enchantments (cards that stay in play and affect the game), Sorceries (spells that have an immediate effect) and Instants (spells with an effect that happens as soon as they are played). Your goal is to get your opponent’s life points down to 0 before they do the same to you!
Your deck contains land cards and spells, and you draw 7 cards at the start of each turn. During this time, if one of your lands produces more mana than it costs to play, then you can use any amount of this extra mana on any other card in your hand. If there aren’t enough lands producing more than their cost, then no extra mana will be generated this turn – which can be harmful!
Conclusion
Magic is a game that’s easy to learn but hard to master. If you’re new, don’t worry! The most important thing is having fun and learning about the different cards. You’ll be playing against other people who know more than what we did today, so keep an eye out for those tips and tricks. And check out our other articles!